The Spy Who Shrunk Me Info

Last Updated: 18 July 2021

Contents

Ranking System

All of the code for calculating your SpyScore is in the SpyRankCalculator class.
Your Spy Score™ is stored as a float in the game save;
When calculating the score, you start off with a default of 100 score (SSS).
The calculations follow this pattern:

Objectives are calculated a bit more indepth.
For each scene (level), it stores a counter of the “important” objectives (objectives which are shown on the mission report). Then this counter of important objectives (num2) is compared to the amount of important objectives that you actually completed (num3).
The math is then as follows:

float num4 = (float)(num3 / num2);
score -= 40f * (1f - num4);

which means that the total score is decreased for each important objective that you do not do in the level.
For example, if you do 5 objectives in a 10 objective level, you get 40 * (1 - (5 / 10)) = 20 subtracted from your score. When writing out the save data, it will save your best score out to the file.

SpyScore Table

The value for your SpyScore string (S vs SSS vs F etc) is based off of the above calculations

Value Result
>99 SSS
>94 SS
>89 S
>74 A
>59 B
>44 C
<44 F

Save Games

Save games are stored as JSON files in the default persistentDataPath (A Unity construct).
The persistentDataPath for this game is usually %appdata%/../LocalLow/Catland/The Spy Who Shrunk Me
It stores the collected collectibles in collectibles.json, difficulties in difficulties.json

Difficulties is saved as an array of integers (via DifficultySerialization), the integers represent the highest difficulty you have completed a given level on.
Collectibles are saved as a dictionary storing two different lists of data like so (it’s not formatted at all, I just did that):

{
  "hiddenCollectibleData":[
        5, 9, 2,
        0, 4, 1,
        7, 8, 3,
        6, 10
    ],
    "storyCollectibleData":[
        1, 2, 3,
        0, 4, 5,
        6, 7, 10,
        11, 12,8,
        9
    ]
}

Both collectible types are just enums and the respective values are like so:

/* HiddenCollectible.cs */
public enum HiddenCollectible
{
  VHSTape = 0x00,
  DrinkingBird = 0x01,
  ComputerChip = 0x02,
  PortraitOfBolsco = 0x03,
  ShrinkSerumVial = 0x04,
  Slavda = 0x05,
  Mycop = 0x06,
  LeninStatue = 0x07,
  Snowglobe = 0x08,
  LaserPointer = 0x09,
  DiscoBall = 0x0A
}
/* StoryCollectible.cs */
public enum StoryCollectible
{
  ShrinkRay = 0x00,
  Banana = 0x01,
  AirbagMine = 0x02,
  Teleporter = 0x03,
  Stopwatch = 0x04,
  Spytacles = 0x05,
  EierkopfPurse = 0x06,
  EierkopfLetter = 0x07,
  EierkopfGoggles = 0x08,
  EierkopfCage = 0x09,
  Rocket = 0x0A,
  AudreyPacifist = 0x0B,
  AudreyGhost = 0x0C,
  AudreySuperspy = 0x0D
}

Your settings are also stored as a JSON file, nothing too interesting but I’ll post an example:

{
  "sensitivity": 1.0,
  "fieldOfView": 60.0,
  "language": "English",
  "resolutionWidth": 1366,
  "resolutionHeight": 768,
  "displayMode": 0,
  "display": 0,
  "vsync": false,
  "invertY": false,
  "crouchToggle": true,
  "detailLevel": 0,
  "vignette": false,
  "bloom": false,
  "ssao": false,
  "masterVolume": 100.0,
  "musicVolume": 25.0,
  "soundEffectsVolume": 40.0,
  "dialogueVolume": 40.0,
  "randomBanterVolume": 15.0
}

In actually interesting save data news, there’s the progess.json file which stores all of your general progress (level scores etc):

{
   "levelProgressData": [
      {
         "levelName": "TrainScene",
         "unlocked": true,
         "cleared": true,
         "ghostAchieved": true,
         "pacifistAchieved": true,
         "bestTime": 130.9559,
         "bestScore": 100
      },
      {
         "levelName": "OfficeScene",
         "unlocked": true,
         "cleared": true,
         "ghostAchieved": true,
         "pacifistAchieved": true,
         "bestTime": 3.43270421,
         "bestScore": 75
      },
      {
         "levelName": "OperationScene",
         "unlocked": true,
         "cleared": true,
         "ghostAchieved": true,
         "pacifistAchieved": true,
         "bestTime": 37.00432,
         "bestScore": 85
      },
      {
         "levelName": "LabsScene",
         "unlocked": true,
         "cleared": true,
         "ghostAchieved": true,
         "pacifistAchieved": true,
         "bestTime": 34.7402534,
         "bestScore": 65
      },
      {
         "levelName": "ArchivesScene",
         "unlocked": true,
         "cleared": true,
         "ghostAchieved": true,
         "pacifistAchieved": true,
         "bestTime": 29.0812168,
         "bestScore": 75
      },
      {
         "levelName": "ArchivesBossScene",
         "unlocked": true,
         "cleared": true,
         "ghostAchieved": true,
         "pacifistAchieved": true,
         "bestTime": 18.04723,
         "bestScore": 95
      },
      {
         "levelName": "LabsReduxScene",
         "unlocked": true,
         "cleared": true,
         "ghostAchieved": true,
         "pacifistAchieved": true,
         "bestTime": 24.1406841,
         "bestScore": 100
      },
      {
         "levelName": "GeneralFatResidenceScene",
         "unlocked": true,
         "cleared": true,
         "ghostAchieved": true,
         "pacifistAchieved": true,
         "bestTime": 13.262104,
         "bestScore": 65
      },
      {
         "levelName": "LabsWarehouseScene",
         "unlocked": true,
         "cleared": true,
         "ghostAchieved": true,
         "pacifistAchieved": true,
         "bestTime": 22.2558136,
         "bestScore": 100
      },
      {
         "levelName": "RocketScene",
         "unlocked": true,
         "cleared": true,
         "ghostAchieved": true,
         "pacifistAchieved": true,
         "bestTime": 0,
         "bestScore": 100
      },
      {
         "levelName": "CutsceneQuaternionIntro",
         "unlocked": true,
         "cleared": false,
         "ghostAchieved": false,
         "pacifistAchieved": false,
         "bestTime": 9999,
         "bestScore": 0
      },
      {
         "levelName": "CutsceneEndingBadForssa",
         "unlocked": true,
         "cleared": false,
         "ghostAchieved": false,
         "pacifistAchieved": false,
         "bestTime": 9999,
         "bestScore": 0
      },
      {
         "levelName": "CutsceneEndingGood",
         "unlocked": true,
         "cleared": false,
         "ghostAchieved": false,
         "pacifistAchieved": false,
         "bestTime": 9999,
         "bestScore": 0
      },
      {
         "levelName": "QuaternionScene",
         "unlocked": true,
         "cleared": true,
         "ghostAchieved": true,
         "pacifistAchieved": true,
         "bestTime": 148.543533,
         "bestScore": 75
      },
      {
         "levelName": "CutsceneQuaternionOutro",
         "unlocked": true,
         "cleared": false,
         "ghostAchieved": false,
         "pacifistAchieved": false,
         "bestTime": 9999,
         "bestScore": 0
      },
      {
         "levelName": "CutsceneEndingBadMoscow",
         "unlocked": true,
         "cleared": false,
         "ghostAchieved": false,
         "pacifistAchieved": false,
         "bestTime": 9999,
         "bestScore": 0
      },
      {
         "levelName": "CutsceneEndingBadWashingtonDC",
         "unlocked": true,
         "cleared": false,
         "ghostAchieved": false,
         "pacifistAchieved": false,
         "bestTime": 9999,
         "bestScore": 0
      }
   ]
}

If you want to use the JSON file to get the Superspy achievement (All Level Scores = 100), you can use a regex like "bestScore": [0-9]+ and replace with "bestScore": 100. Then you can hop in game and complete a level in order to unlock the objective.